[It’s been nearly a year since progman.dt kindly translated my MGS5-themed Apocrypha into English, and I could never find time and motivation to edit and publish it. Well, now I did! You can find the Russian originals here and here]
When The Phantom Pain came out, it received rave reviews by the press. Its Metascore made it look like one of the strongest Game of the Year contestants, but for me and a lot of MGS fans it was a huge disappointment. The game’s got a lot of shortcomings that the press chose not to talk about, and it’s time we changed that.
First of all, let’s figure out who’s to blame. It’s very easy to put all the blame on Konami – mostly for their own misgivings, of course – but this time, it seems like the company really did all it could. Total creative freedom, studio named after him, five years and 80 (100 according to other sources) million dollars – Kojima had everything. He was treated like no other developer from Japan if not the entire world. And if, having all that, Kojima only managed to come up with what we actually got, maybe he was fired for a reason.
The fact that MGSV came out unfinished is indisputable. More than a half of the second chapter consists of repetitive missions, the story is a mess, the ending comes after the scene with ashes which should logically take place in the beginning of the game, and the finale of the kids’ arc is not even in the game but comes as a video on the collector’s edition that costs $100. That alone should have stopped many reviewers from giving it perfect scores. No matter how good the gameplay is, story has always been a crucial part of the Metal Gear franchise, and ignoring that MGSV’s story is severely unfinished is unacceptable.